Level Up: For the rest of the game, if you have 3 or more wounds, give the last Room in your dungeon +3 When a Hero dies in this Room, or survives this Room, destroy this Room. If they accept, combine Souls into one score-keeping area and share in victory until death do you part. (The icon remains even if that boss dies.)Ĭhoose an opponent to be your Soulmate. For the rest of the game, this boss also has that Boss's treasure icon. When it is in a dungeon, Room activated abilities cannot be used. This Hero is lured to the dungeon with the highest combined Mage and Thief treasure. Monster Rooms deal -1 damage to this hero. This Hero is lured to the dungeon with the highest combined Fighter and Cleric treasure. During the Bait Phase, Pixel Lincoln is lured to the dungeon of the player with the most cards in hand. When Pixel Lincoln appears in town, each player may draw up to three spell cards. (in the case of a tie, he waits in town until the tie is broken.) The Demigod is lured to the dungeon of the Boss Monster with the fewest Wounds. If you also have at least one fighter, one Mage, one Cleric and one Thief face-down in your scorekeeping area, this card is worth two extra souls. Place this card in your scorekeeping area. If a Hero survives this room, this room deals no more damage until end of turn.Ĭhoose one Hero in town, Place it at the entrance to an Opponent's dungeon. (It is turned sideways until end of turn.) When you build this room, deactivate one room in any Dungeon. If a Hero has taken damage equal to half its Health before entering this room, this room deals +2 damage to that Hero. This room deals double damage to Epic Heroes. Level Up: Until end of turn, you may double the treasure value of every room in your dungeon. Level Up: For the rest of the game, you have +1 Soul. Level Up: For the rest of the game, the last room of your dungeon has +3 damage. Level Up: You may choose an ordinary Hero in any opponent's scorekeeping area and place it face-down in your scorekeeping area. Level Up: You may search through the Spell deck, choose one Spell card, and put into your hand. Level Up: Choose any dungeon, You may rearrange the placement of the rooms in that dungeon. Level Up: For the rest of the game, this has Cleric, Fighter, and Mage treasure. Level Up: Each of your opponents must choose and discard two cards. Click here to show/hide the list of cards Card №
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